Steam

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Education in no longer for the sole purpose of acquiring certificates without much evidence of knowledge advancement. To this effect, we have infused into our curriculum a new program known as STEAM (Science, Technology, Engineering, Art & craft, Mathematics), a project-based and problem-solving approach to teaching and learning. This is both a fun and interactive way of learning, which has been proven to facilitate creativity, innovation and value creation in young people.

It is therefore an integral part of our curriculum, and a part of our objective at Lead-Forte Gate College to provide an all-inclusive world-class education that develops students’ knowledge, skills and attitudes.

 

We run the British and Niger­ian Cur­ric­ula in an inte­grated for­mat such that teach­ers pro­vide and man­age oppor­tu­ni­ties for stu­dents to explore ideas and develop knowl­edge and skills, through dis­cus­sion and group activ­i­ties.

 

Our E-Learning programme gives our students the collaborative learning opportunity. Click the link below to explore

LFGC understands that the school library is a catalyst for literacy and reading and for teaching and scaffolding inquiry learning. We have broad collections of resources in many formats and enthusiastic, trained librarians to support students in using and applying information resources to build new knowledge.

Boosting participation in sport and games can generate a variety of socio-economic benefits. LFGC understands that Sport can, and does, make a profound and positive impact on individuals, communities and wider society.

The most basic reason for students joining a club or team is that it gives them something better to do than staring at the wall, wandering the hall, or napping all afternoon.

The most basic reason for students joining a club or team is that it gives them something better to do than staring at the wall, wandering the hall, or napping all afternoon.